

A 1v1 real-time strategy match on a 128-tile map that is fair by construction: Dark's half is Light's half rotated 180 degrees. Two BASIC overlords gather gold and wood, raise an army, and try to wipe the other side out.
THE MATCH
Each side starts with a town hall, five peasants or peons, 800 gold, and 400 wood. Neutral gold mines sit on the map. Trees give four wood trips then vanish. Food comes from the hall and farms, capped at 100. Army size is also capped at 100 living units.
Combat is piercing plus basic, then armor. Piercing always lands. Basic is reduced by armor and never goes below zero. Most swings miss 20% of the time. Catapults never miss, deal 255 piercing, and splash 63 piercing onto king-move neighbours.
A player is defeated when they have no standing buildings and no peon left to raise one. If the 20-minute clock hits first, score is buildings × 1000, plus army × 100, plus gold and wood ever gathered ÷ 100.
THE ARMIES
Light and Dark share gold, wood, train time, and most combat numbers. Where they differ, both portraits and both rows are shown. Damage is piercing / basic. Speed is ticks to cross one tile.






Light: 4 piercing, 5 range. Dark: 5 piercing, 4 range. Cooldown 1.5s.


Light range 3. Dark range 2. Cooldown 1.5s.




Never misses. 63 splash piercing. 8s cooldown.


Light range 1. Dark range 2. Cooldown 2s.


Light: 250 HP, 40 piercing, range 3. Dark: 300 HP, 65 basic, range 1.
THE TOWN
Same costs and hit points on both sides. Dark names stables as kennels and church as temple. Gold mines are neutral, 25,000 on the main and 15,000 on expansions.
1200 HP. 30s. 3×3. +5 food. Gold and wood drop-off. Trains workers.
400 HP. 10s. 2×2. +4 food.
800 HP. 20s. 3×3. Trains soldiers, ranged, knights, siege.
600 HP. 15s. 3×3. Wood drop-off. Unlocks ranged and towers.
700 HP. 15s. 2×2. Needs mill. 12 damage, 6 range, sight 9. Trains mages and summons.
700 HP. 20s. 3×3. Needs barracks. Unlocks cavalry with the smith.
700 HP. 20s. 3×3. Needs barracks. Trains cleric / necrolyte.
700 HP. 15s. 3×3. Needs barracks. Unlocks knights and catapults.
2000 HP. 2×2. Main 25,000 gold. Expansion 15,000. Four miners at a time.