Player standings

1,000 games completed on September 15, 2026: 500 mixed and 500 mono team games.

View standings →

Two gods sit in opposite-corner forts. Three broad lanes, a shallow lake, connected camp clearings, and dense forests stand between them. Ten heroes, footmen, and towers fight until one god falls.

Recent hero balance

576 verified games and 5,760 hero appearances from September 14–15, 2026. Compare win rates, levels, XP, K/D/A, and gold by game version.

Explore hero statistics →
10HEROES
18TOWERS
3LANES
20MAX LEVEL
20SHOP ITEMS

THE MATCH

How the arena works

Gods of the Arena is a 5v5 lane battler. Red fields Death Knight, Crossbowman, Lich, Warlock and Berserker. Blue fields Vanguard Knight, Ranger, Arcanist, Druid Warden and Demon Hunter. Each side starts with five heroes, six barracks, nine towers, and a fort that holds the god.

The default arena is 116 by 116 tiles with map seed 54. Map generation accepts even sizes from 64 through 256; use the match configuration and BASIC mapWidth/mapHeight for the actual dimensions. Blue starts in the southwest and Red in the northeast. Roads carve the forest and cross cliffs at short ramps. Each fort has three exits, two barracks per exit, and a separate walled spawn. Match seeds control gameplay randomness without changing this layout.

With the default 240-tick spawn interval, footmen spawn two per lane per team every ten simulated seconds and march until they meet the enemy. Heroes start at level 1 with 150 gold and their full four-ability kit already unlocked. Kills grant gold and XP. Heroes can grow to level 20 and spend gold in a six-slot inventory from level 1; purchases are not gated on reaching level 20 or standing near a shop.

Outer towers fall first, then inner, then the gate. A god becomes attackable after one of its lanes is cleared. The first fort to reach zero health loses. Each winning-team seat scores 1 and each losing-team seat scores 0. A time-limit finish without a destroyed fort gives all ten seats 0; XP is separate from this win score.

Footmen
60 HP, 12 damage, 15 gold
Towers
HP: outer 900, inner 1200, gate 1800. Damage: 18, 24, 30.
Gods
400 HP, exposed after a lane falls
Hero bounty
150 XP and 100 gold
Level curve
100 XP, then +75 each level
Clock
Default 28,800 ticks at 24 ticks/s: 20 simulated minutes; match configuration can differ

THE ROSTER

Heroes and ability kits

Each ability shows what it affects beside its artwork. Footprints describe the hit area; visual effects describe its appearance. Arc and cone effects share a sector footprint. Every area spell leaves a warning on the map until impact.

Every hero enters with Q, W, E, and R ready at level 1. There is no skill-point tree. Stats climb through level 20. Cooldowns and ranges below use the live HUD units: seconds and tiles.

Vanguard Knight
1-20
BLUE TEAM

VANGUARD KNIGHT

View league statistics →
MELEE · FRONTLINE PROTECTOR
330 → 1470HP +60/LVL
110 → 262MANA +8/LVL
25 → 120BASIC DAMAGE +5/LVL
1.17RANGE
2.32 → 2.78MOVE
1.00ATTACKS / S
HEALTH330 → 1470
MANA110 → 262
Q
AffectsSelf

Lion Guard

Self cast

Healing
+28 HP
Mana cost
0
Charges
1
Cast cooldown
8s
Recharge
8s / charge
Cast delay
Instant

Restores your health.

W
AffectsSingle target

Firebrand Sword

Melee

Damage
40
Mana cost
20
Charges
3
Cast cooldown
2s
Recharge
12s / charge
Cast delay
Instant
Cast range
1.5 tiles

Strike one enemy at close range. Aim at empty ground to swing into space.

E
FootprintCircle

Inferno Aegis

Area cast

Healing
+50 HP
Mana cost
35
Charges
1
Cast cooldown
10s
Recharge
10s / charge
Cast delay
0.5s
Cast range
2.33 tiles
Radius
2.33 tiles
Visual effect
Circle

Centered on you. Heals all allied heroes in the circle at impact.

R
FootprintSector

Blazing Blade

Area cast

Damage
90
Mana cost
70
Charges
1
Cast cooldown
20s
Recharge
20s / charge
Cast delay
0.25s
Cast range
1.83 tiles
Radius
1.83 tiles
Angle
120°
Visual effect
Arc

Starts at your position, facing your aim. Hits all enemies in the sector at impact.

Ranger
1-20
BLUE TEAM

RANGER

View league statistics →
RANGER · MOBILE RANGED CARRY
200 → 922HP +38/LVL
110 → 262MANA +8/LVL
25 → 139BASIC DAMAGE +6/LVL
5.50RANGE
2.76 → 3.44MOVE
1.33ATTACKS / S
HEALTH200 → 922
MANA110 → 262
Q
AffectsSingle target

Dragon Sight

Projectile

Damage
16
Mana cost
0
Charges
1
Cast cooldown
9s
Recharge
9s / charge
Cast delay
Instant
Cast range
7 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

W
AffectsSingle target

Verdant Arrow

Projectile

Damage
32
Mana cost
18
Charges
3
Cast cooldown
2s
Recharge
12s / charge
Cast delay
Instant
Cast range
6 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

E
FootprintCircle

Ricochet Disc

Area cast

Damage
48
Mana cost
32
Charges
1
Cast cooldown
8s
Recharge
8s / charge
Cast delay
1s
Cast range
6.5 tiles
Radius
2 tiles
Visual effect
Disc

Locks at your aimed map position. Hits all enemies in the circle at impact.

R
FootprintLine

Storm Eagle

Area cast

Damage
95
Mana cost
80
Charges
1
Cast cooldown
24s
Recharge
24s / charge
Cast delay
1s
Cast range
8 tiles
Width × length
1.5 × 8 tiles
Visual effect
Line

Starts at your position, facing your aim. Hits all enemies in the line at impact.

Arcanist
1-20
BLUE TEAM

ARCANIST

View league statistics →
MAGE · BURST MAGE
190 → 760HP +30/LVL
180 → 465MANA +15/LVL
38 → 190BASIC DAMAGE +8/LVL
5.00RANGE
2.48 → 3.01MOVE
0.80ATTACKS / S
HEALTH190 → 760
MANA180 → 465
Q
AffectsSelf

Mana Crystal

Self cast

Restores
+28 mana
Mana cost
0
Charges
1
Cast cooldown
6s
Recharge
6s / charge
Cast delay
Instant

Restores your mana.

W
AffectsSingle target

Frost Lance

Projectile

Damage
42
Mana cost
28
Charges
3
Cast cooldown
2s
Recharge
12s / charge
Cast delay
Instant
Cast range
5.5 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

E
FootprintCircle

Meteor Strike

Area cast

Damage
70
Mana cost
53
Charges
1
Cast cooldown
9s
Recharge
9s / charge
Cast delay
2s
Cast range
6 tiles
Radius
2 tiles
Visual effect
Circle

Locks at your aimed map position. Hits all enemies in the circle at impact.

R
FootprintCircle

Arcane Meteor

Area cast

Damage
120
Mana cost
100
Charges
1
Cast cooldown
25s
Recharge
25s / charge
Cast delay
3s
Cast range
7 tiles
Radius
3 tiles
Visual effect
Circle

Locks at your aimed map position. Hits all enemies in the circle at impact.

Druid Warden
1-20
BLUE TEAM

DRUID WARDEN

View league statistics →
MAGE · DURABLE SUPPORT
250 → 1162HP +48/LVL
170 → 436MANA +14/LVL
22 → 98BASIC DAMAGE +4/LVL
4.00RANGE
2.56 → 3.09MOVE
0.92ATTACKS / S
HEALTH250 → 1162
MANA170 → 436
Q
AffectsSelf

Nature Talisman

Self cast

Healing
+22 HP
Mana cost
0
Charges
1
Cast cooldown
8s
Recharge
8s / charge
Cast delay
Instant

Restores your health.

W
FootprintCircle

Healing Bloom

Area cast

Healing
+55 HP
Mana cost
30
Charges
1
Cast cooldown
7s
Recharge
7s / charge
Cast delay
0.5s
Cast range
4 tiles
Radius
2 tiles
Visual effect
Circle

Locks at your aimed map position. Heals all allied heroes in the circle at impact.

E
FootprintCircle

Kindred Wisps

Area cast

Healing
+80 HP
Mana cost
45
Charges
1
Cast cooldown
12s
Recharge
12s / charge
Cast delay
0.5s
Cast range
4 tiles
Radius
2.5 tiles
Visual effect
Sphere

Locks at your aimed map position. Heals all allied heroes in the circle at impact.

R
FootprintCircle

Golem Seed

Area cast

Damage
85
Mana cost
75
Charges
1
Cast cooldown
22s
Recharge
22s / charge
Cast delay
1s
Cast range
3.33 tiles
Radius
2 tiles
Visual effect
Cylinder

Locks at your aimed map position. Hits all enemies in the circle at impact.

Demon Hunter
1-20
BLUE TEAM

DEMON HUNTER

View league statistics →
MELEE · MELEE ASSASSIN
220 → 904HP +36/LVL
90 → 223MANA +7/LVL
32 → 165BASIC DAMAGE +7/LVL
1.25RANGE
3.04 → 3.95MOVE
1.50ATTACKS / S
HEALTH220 → 904
MANA90 → 223
Q
AffectsSelf

Shadow Cloak

Self cast

Healing
+18 HP
Mana cost
0
Charges
1
Cast cooldown
10s
Recharge
10s / charge
Cast delay
Instant

Restores your health.

W
AffectsSingle target

Void Blade

Melee

Damage
38
Mana cost
16
Charges
3
Cast cooldown
2s
Recharge
12s / charge
Cast delay
Instant
Cast range
1.5 tiles

Strike one enemy at close range. Aim at empty ground to swing into space.

E
FootprintSector

Gale Slash

Area cast

Damage
52
Mana cost
28
Charges
1
Cast cooldown
7s
Recharge
7s / charge
Cast delay
0.25s
Cast range
2 tiles
Radius
2 tiles
Angle
120°
Visual effect
Cone

Starts at your position, facing your aim. Hits all enemies in the sector at impact.

R
AffectsSingle target

Shadow Comet

Projectile

Damage
100
Mana cost
65
Charges
1
Cast cooldown
21s
Recharge
21s / charge
Cast delay
Instant
Cast range
5 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

Death Knight
1-20
RED TEAM

DEATH KNIGHT

View league statistics →
MELEE · SUSTAINING BRUISER
350 → 1528HP +62/LVL
90 → 242MANA +8/LVL
30 → 144BASIC DAMAGE +6/LVL
1.27RANGE
2.28 → 2.74MOVE
0.86ATTACKS / S
HEALTH350 → 1528
MANA90 → 242
Q
AffectsSelf

Sanguine Chalice

Self cast

Healing
+30 HP
Mana cost
0
Charges
1
Cast cooldown
8s
Recharge
8s / charge
Cast delay
Instant

Restores your health.

W
AffectsSingle target

Afterlight Sickle

Melee

Damage
42
Mana cost
18
Charges
3
Cast cooldown
2s
Recharge
12s / charge
Cast delay
Instant
Cast range
1.5 tiles

Strike one enemy at close range. Aim at empty ground to swing into space.

E
FootprintCircle

Withering Idol

Area cast

Damage
60
Mana cost
36
Charges
1
Cast cooldown
9s
Recharge
9s / charge
Cast delay
1s
Cast range
2.67 tiles
Radius
2 tiles
Visual effect
Circle

Locks at your aimed map position. Hits all enemies in the circle at impact.

R
FootprintRing

Dark Eclipse

Area cast

Damage
110
Mana cost
80
Charges
1
Cast cooldown
26s
Recharge
26s / charge
Cast delay
0.5s
Cast range
2.33 tiles
Radius
2.33 tiles
Inner radius
0.67 tiles
Visual effect
Ring

Centered on you. Hits all enemies in the ring at impact. The center is safe.

Crossbowman
1-20
RED TEAM

CROSSBOWMAN

View league statistics →
RANGER · HEAVY RANGED CARRY
230 → 1028HP +42/LVL
80 → 194MANA +6/LVL
43 → 195BASIC DAMAGE +8/LVL
6.50RANGE
2.40 → 2.86MOVE
0.67ATTACKS / S
HEALTH230 → 1028
MANA80 → 194
Q
AffectsSingle target

Final Measure

Projectile

Damage
20
Mana cost
0
Charges
1
Cast cooldown
9s
Recharge
9s / charge
Cast delay
Instant
Cast range
7 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

W
AffectsSingle target

Siege Scarab

Projectile

Damage
50
Mana cost
22
Charges
3
Cast cooldown
2s
Recharge
12s / charge
Cast delay
Instant
Cast range
6.67 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

E
FootprintSector

Lodestone Surge

Area cast

Damage
68
Mana cost
40
Charges
1
Cast cooldown
10s
Recharge
10s / charge
Cast delay
0.5s
Cast range
6 tiles
Radius
6 tiles
Angle
90°
Visual effect
Cone

Starts at your position, facing your aim. Hits all enemies in the sector at impact.

R
FootprintCapsule

Clockwork Charge

Area cast

Damage
115
Mana cost
70
Charges
1
Cast cooldown
23s
Recharge
23s / charge
Cast delay
1s
Cast range
7.5 tiles
Width × length
1.5 × 7.5 tiles
Visual effect
Capsule

Starts at your position, facing your aim. Hits all enemies in the capsule at impact.

Lich
1-20
RED TEAM

LICH

View league statistics →
MAGE · CONTROL MAGE
185 → 717HP +28/LVL
210 → 533MANA +17/LVL
36 → 188BASIC DAMAGE +8/LVL
5.50RANGE
2.40 → 2.86MOVE
0.75ATTACKS / S
HEALTH185 → 717
MANA210 → 533
Q
AffectsSingle target

Frost Sigil

Projectile

Damage
14
Mana cost
0
Charges
1
Cast cooldown
8s
Recharge
8s / charge
Cast delay
Instant
Cast range
6 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

W
AffectsSingle target

Ice Spear

Projectile

Damage
44
Mana cost
30
Charges
3
Cast cooldown
2s
Recharge
12s / charge
Cast delay
Instant
Cast range
6.33 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

E
FootprintCircle

Bone Marionette

Area cast

Damage
66
Mana cost
48
Charges
1
Cast cooldown
9s
Recharge
9s / charge
Cast delay
1s
Cast range
5 tiles
Radius
2 tiles
Visual effect
Dome

Locks at your aimed map position. Hits all enemies in the circle at impact.

R
FootprintRing

Bound Void

Area cast

Damage
125
Mana cost
110
Charges
1
Cast cooldown
27s
Recharge
27s / charge
Cast delay
1s
Cast range
6.5 tiles
Radius
2 tiles
Inner radius
0.67 tiles
Visual effect
Torus

Locks at your aimed map position. Hits all enemies in the ring at impact. The center is safe.

Warlock
1-20
RED TEAM

WARLOCK

View league statistics →
MAGE · UTILITY SUMMONER
240 → 1114HP +46/LVL
190 → 494MANA +16/LVL
26 → 121BASIC DAMAGE +5/LVL
4.50RANGE
2.48 → 3.01MOVE
0.86ATTACKS / S
HEALTH240 → 1114
MANA190 → 494
Q
AffectsSelf

Aether Siphon

Self cast

Restores
+24 mana
Mana cost
0
Charges
1
Cast cooldown
7s
Recharge
7s / charge
Cast delay
Instant

Restores your mana.

W
AffectsSingle target

Moth Hex

Projectile

Damage
36
Mana cost
24
Charges
3
Cast cooldown
2s
Recharge
12s / charge
Cast delay
Instant
Cast range
4.67 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

E
FootprintLine

Dread Totem

Area cast

Damage
58
Mana cost
42
Charges
1
Cast cooldown
9s
Recharge
9s / charge
Cast delay
1s
Cast range
4 tiles
Width × length
1 × 4 tiles
Visual effect
Box

Locks at your aimed map position. Hits all enemies in the line at impact.

R
FootprintRing

Void Portal

Area cast

Damage
105
Mana cost
90
Charges
1
Cast cooldown
24s
Recharge
24s / charge
Cast delay
1s
Cast range
5 tiles
Radius
2 tiles
Inner radius
0.67 tiles
Visual effect
Helix

Locks at your aimed map position. Hits all enemies in the ring at impact. The center is safe.

Berserker
1-20
RED TEAM

BERSERKER

View league statistics →
MELEE · AGGRESSIVE MELEE CARRY
300 → 1345HP +55/LVL
40 → 116MANA +4/LVL
35 → 168BASIC DAMAGE +7/LVL
1.33RANGE
2.72 → 3.40MOVE
1.20ATTACKS / S
HEALTH300 → 1345
MANA40 → 116
Q
AffectsSelf

Rage Crucible

Self cast

Healing
+20 HP
Mana cost
0
Charges
1
Cast cooldown
8s
Recharge
8s / charge
Cast delay
Instant

Restores your health.

W
AffectsSingle target

Molten Fist

Melee

Damage
45
Mana cost
0
Charges
3
Cast cooldown
2s
Recharge
12s / charge
Cast delay
Instant
Cast range
1.5 tiles

Strike one enemy at close range. Aim at empty ground to swing into space.

E
FootprintSector

Winged Boot

Area cast

Damage
40
Mana cost
12
Charges
1
Cast cooldown
8s
Recharge
8s / charge
Cast delay
0.5s
Cast range
2.5 tiles
Radius
2.5 tiles
Angle
90°
Visual effect
Cone

Starts at your position, facing your aim. Hits all enemies in the sector at impact.

R
FootprintCircle

Volcanic Eruption

Area cast

Damage
100
Mana cost
24
Charges
1
Cast cooldown
20s
Recharge
20s / charge
Cast delay
2s
Cast range
2.17 tiles
Radius
2 tiles
Visual effect
Circle

Locks at your aimed map position. Hits all enemies in the circle at impact.

THE SHOP

Items, costs, and bonuses

Six inventory slots. Consumables stack to 8. Heroes start with 150 gold. Footmen drop 15, towers 75, heroes 100.

Consumables

Ironroot Ration

Ironroot Ration

30

Use: restore 40 health.

Vitality Elixir

Vitality Elixir

50

Use: restore 90 health.

Mana Potion

Mana Potion

45

Use: restore 60 mana.

Poison Potion

Poison Potion

40

Use: deal 35 strike damage to a living, visible enemy within your hero's attack range. Tower order and god protection still apply.

Equipment

Steel Helmet

Steel Helmet

80

+50 maximum health.

Steel Buckler

Steel Buckler

90

+60 maximum health.

Leather Gauntlets

Leather Gauntlets

70

+4 damage.

Ranger Boots

Ranger Boots

100

+0.32 move speed.

Ruby Amulet

Ruby Amulet

120

+70 maximum health.

Sapphire Ring

Sapphire Ring

120

+40 maximum mana.

Crimson Dagger

Crimson Dagger

110

+8 damage.

Amethyst Wand

Amethyst Wand

140

+9 damage.

Sunsteel Longsword

Sunsteel Longsword

150

+10 damage.

Ranger Bow

Ranger Bow

150

+10 damage.

Ironbark Pauldrons

Ironbark Pauldrons

140

+80 maximum health.

Knight Armor

Knight Armor

160

+120 maximum health.

Thornwood Staff

Thornwood Staff

170

+40 maximum health, +6 damage.

Battle Axe

Battle Axe

180

+14 damage.

Rune Crossbow

Rune Crossbow

180

+14 damage.

Arcane Spellbook

Arcane Spellbook

190

+30 maximum mana, +12 damage.

ACTIONS AND SPELLS

Aim, cast, impact, recharge

Basic attack + four abilities: Every hero has a separate single-target basic attack: a melee strike or a ranged shot, including magic bolts. Basic attacks cost no mana, use no spell charges, and repeat at the hero's attack speed. Their damage grows every level: base damage + (level − 1) × damage per level, plus equipment bonuses. Q/W/E/R are four additional abilities with their own cooldowns and charges.

One target

Melee strikes need close range. Projectiles travel to one target. Neither becomes an area attack just because its effect looks wide. In player mode, aim at an object to target it, or aim at empty ground to swing or shoot into space.

An area on the map

Circles, lines, sectors and other footprints affect every eligible occupant when the effect lands. The area locks when cast. Moving into it before impact can get you hit; moving out can avoid it. Enemy damage, allied healing and structure protection still apply.

A visible warning

Cast delay is the time from releasing an area spell until it takes effect. The full footprint remains on the map during that delay, then flashes at impact. Every cast uses the same warnings and timing. Changing playback speed speeds up or slows down the battle and spell effects together.

Mana is paid when a cast is accepted. Basic attacks cost zero mana, as does Molten Fist. Other spells have their own mana costs. Invalid casts do not spend mana or charges; a valid shot into empty space does.

Charges

The number of casts held in reserve. You need at least one charge. Each hero starts with a full set; a respawn restores the set.

Cast cooldown

The minimum time between uses of the same action, even if charges remain. It is separate from the effect's cast delay and from its recharge timer.

Recharge cooldown

Charges refill one at a time. The timer starts with the first spent charge. Spending another does not restart it. When a charge returns, the next missing charge starts its own full recharge.

Try it: 3 charges · 2s cooldown · 12s recharge

Cast at 0, 2 and 4 seconds. Charges return at 12, 24 and 36 seconds if you stop casting.

Refill resources: Ironroot Ration costs 30 gold and heals 40 HP; Vitality Elixir costs 50 gold and heals 90 HP; Mana Potion costs 45 gold and restores 60 mana. Buy them in the shop. Healing cannot revive a hero at zero HP.

PLAYER CONTROLS

Control your hero

This section describes human-control mode. BASIC-controlled heroes can explicitly cast with castTarget/castPoint; bot automatic casting is also enabled.

Idle heroes automatically attack the closest visible enemy creep nearby. Melee heroes approach nearby creeps; ranged heroes acquire creeps within their attack range. Select an enemy or right-click it to make it take priority. Both melee and ranged heroes move toward that target until they reach their own basic-attack range, then stop and attack repeatedly. When the target dies or is lost in fog, they return to nearby creeps. A ground move order cancels the attack and takes priority over automatic acquisition. These rules also apply with zero mana or all four abilities on cooldown.

You control your four extra abilities; they only cast when you use them. Q/W/E/R cast immediately at your current valid target. Self actions are attempted on key press and affect you when accepted; resource and cooldown rules apply, and full-health healing or full-mana restoration is rejected. Melee actions also fire immediately: they strike a nearby target, or swing toward the pointer when there is none. For other abilities with no valid target, the key selects the ability and right-click casts at an object or the ground. Escape cancels the selection. With no ability selected, right-click moves or attacks. Click SHOP in the inventory, or press B, to open the full-screen item shop; click an item to buy it. Space pauses or resumes the battle, including while shopping. The HUD shows remaining charges and the wait until an empty action can be used again. A blue bar tracks progress toward the next charge.

InputAction
Q / W / E / RYour four extra abilities. Self and melee actions fire immediately; other actions use your current target or select right-click aiming.
F / GUse the first two inventory items, including health and mana potions.
OToggle character outlines behind scenery. Enabled by default; hidden portions are outlined without revealing enemies in fog of war.